Active Gaming as a Mechanism to Promote Physical Activity and Fundamental Movement Skill in Children
Abstract: Insufficient physical activity is a global health issue (1). Australian physical activity guidelines recommend children engage in 60 min or more of moderate- to vigorous-intensity physical activity every day…Read More
Use of Active Video Games to Increase Physical Activity in Children: A (Virtual) Reality?
Abstract: There has been increased research interest in the use of active video games (in which players physically interact with images onscreen) as a means to promote physical activity in…Read More
Effect of a Home-Based Virtual Reality Intervention for Children with Cerebral Palsy Using Super Pop VR Evaluation Metrics: A Feasibility Study
Abstract: The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual reality (VR) system, was a feasible system for documenting improvement in children with…Read More